Exploring Fallout, Gaming’s Most Surprising TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's accurate to state that fans were pleasantly surprised by the excellence of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it managed to capture multiple facets of the player's journey.

We followed vault-dweller Lucy, striving to act with integrity and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's authority and unleashes plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the contaminated badlands.

Setting the Stage for a New Chapter

The show's first season finale disclosed key information about those responsible for the global annihilation that condemned a group of people in underground vaults for hundreds of years. It also posed numerous mysteries unresolved for the upcoming chapter – and, now, anticipations are much greater.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.

“Starting the first season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the feedback to the show, so this time people are coming in with more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The second season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, even if it was somewhat buggy at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers prioritized real props and locations were constructed, echoing the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to appear as if it’s tangible.”

In fact, almost everything you see on-screen is practical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are created using practical effects, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by accomplished storytellers who are also dedicated players, alongside the visionaries behind the franchise. This shared passion for the world is clear in the finished show.

The new batch of episodes is launching on a weekly basis rather than as a full-season drop, representing a shift from the initial release. This format will foster a altered audience reaction, something the showrunners themselves are eager to witness.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”

Tom Griffin
Tom Griffin

A tech enthusiast and gaming expert with over a decade of experience in hardware reviews and esports analysis.